This is a few reminders for us for how to do things. I will add more as I work them out.
Adding an armature to pose a model:
See http://www.youtube.com/watch?v=nNTyE9SGRYw for details of linking bones using inverse kinematics. The author has a web site with a lot of additional information here.
- Add a bone in Object Mode
- Go to edit mode and position the bone within the model mesh.
- Extrude the bone to add a joint (e.g. elbow)
- In Object mode select the model mesh then shift-right click to select the bone. Do control-P to bring up the 'parenting' menu and select Armature Deform with Automatic Weights.
- Set the model view to solid (or texture), and in the armature properties menu, select X-Ray so that you can see the bones.
- You can now enter pose mode and move the armature to pose the model.
- To do a complete skeleton you should set up the back bone to be the parents of all the other bones so you can just grab the back bone to move the model.